LARISSA BROWN
  • Paintings
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    • Watercolor Paintings
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    • CUTE POP ART PRINTS
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  • Disney Fine Art
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    • Blake Laser Graphic Novel
    • CLYDE THE HIPPO
    • School Visits
  • Illustrations
    • Animal Alphabet
    • COMICS
    • Cute Pop Art
    • INTERVIEWS & PRESS
  • Larissas Life Lessons
  • OC Art Studios
    • PORTFOLIO DEVELOPMENT
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    • SPONSOR A STUDENT
    • Digital Illustration course
    • Drawing for Animators & Illustrators
    • Heads Hands Feet Workshop
    • Graphic Novels 101
    • Painting Color and Light
    • VISUAL STORYTELLING
    • Character and Costume Design
    • FIGURE DRAWING INSTRUCTION
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  • CONTACT
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    • About Larissa
  • VIDEOS
    • DIGITAL ILLUSTRATION COURSE
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    • Character and Costume Design
    • PAINTING COLOR LIGHT
    • Drawing for Animators & Illustrators
    • Graphic Novels 101

Larissa's Life Lessons

Drawing Aliens?

3/30/2020

2 Comments

 
If you've looked through my portfolio, there is something you'll notice. I enjoy drawing cute things. Cute kids. Cute animals. If it makes you say "aweee", or "how sweet!"  then I want to draw it. Working on a science fiction graphic novel doesn't necessarily fit into the "cute" category, which means I have to really go outside of my comfort zone for this project. Here you'll find evidence of my current struggles to draw something that fits into a science fiction movie. I am definitely down for the challenge.
My buddy, Anastasios Gionis used to work with me as a character designer for The Rugrats. He currently works as a creature and character modeler for Blizzard. I think I need to study more of his work in order to get the feel of how to make something creepy and other worldly. I imagine he felt as comfortable drawing babies in diapers as I do drawing aliens.
In my quest to deconstruct the method of drawing aliens, I came across a method which utilizes photo manipulation and the symmetry tool. I figured that if I used a sort of scribble method to draw humanistic type forms I might be able to come up with something unique. Using the "symmetry" tool in Clip Studio Paint allowed me to create a sort of strange doodle where I could create characters that I wouldn't normally think to create.
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Now, starting off, I knew that this particular alien was going to be tall, lean and extremely intelligent. As far as what it would look like, I had no idea. So once I drew these, I was able to start seeing faces and shapes that I could push into a direction and turn into something viable. The video below shows how I created the side and 3/4 turns on the final design I ended up creating.
While working on the front view of the design, I had to be mindful of what the profile and 3/4 view of the character would also look like, which means I had to think in terms of 3 Dimensional form and space. I didn't think the body would protrude as much in the beginning but it started to take on an ant-like type abdomen. Cool! I never would have started out with that idea, but that's where I ended up.
So, one alien race down, and one more to go. 
The next alien race will be the opposite- short, squat, and not so bright. Should be fun!
2 Comments

meet mom & dad

4/16/2019

2 Comments

 
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Blake Laser the graphic novel is about a bi-racial family.  But this family is based on the way my own family looks, which really isn't bi-racial, it's more multi-racial.
My mother was born in the Philippines. My father is African American. So, my sister and I could be considered biracial kids. 
In Blake Laser, the mother is Black and the father is of Irish descent.
Years ago, I had seen a national geographic cover with a face on it that represented the next generation of mankind.
The girl on the cover was olive skinned, with light colored wavy hair, facial features showing her African roots, but with light colored eyes. I thought it would be great if one of our characters looked like that.
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Rough sketches of our main characters
Once the sketches were done I did some color comps to play around with the outfits, keeping in mind that their outfits need to work with the colors I plan on using for the backgrounds. 
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So, here they are. The family that I'll be living with for the next few months of my life while I develop this graphic novel pitch. Hopefully, an editor loves them enough that they become part of their family, too.  I will then devote the next 18 months of my life to bringing their story into the world. 
2 Comments

Family Planning

4/15/2019

1 Comment

 
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Every good family story needs to have some sort of annoying older brother, and Blake Laser has the perfect annoying older brother. Here are my rough exploratory sketches for him. Since I have already figured out my main character, all other character designs need to fit into her universe and have the same relative head to body proportions. So, when I designed this, I didn't have a size chart next to me, and I had to tweak the chosen drawing to fit along with my main character. The starred version is the one we chose, and the enlarged version is my attempt to resize him to fit proportionally with our main character.
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Even though I still tweaked him, once I see them side by side, I notice that his head mass is much smaller than his little sisters. Now that it's in Photoshop, I can tweak this up a bit and redraw it until I get him to look like the original sketch but also look like he lives in the same universe as our girl.
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Here I'm really liking the shapes I've got and I think he fits in nicely with his lil sis. I used oval construction lines to build his afro so I can redraw it easier next time on the panels.
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And here we have our final big brother! Approved by the author and happily accepted by the illustrator. Next up are Mom & Pops. Til next time.
1 Comment

Character designing has begun

4/4/2019

6 Comments

 
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Excited to begin the art for my graphic novel, I dove into some character sketches for my main protagonist, a biracial 12-year-old girl. Once I had sketched a few, I showed the co-author to get some feedback.
His thoughts were along the lines of "be more edgy" which I then had to decipher the exact meaning of what "edgy" looks like. We went through some other graphic novels and researched the look of characters and discussed it further.
"Like this style?" I'd ask. "No, that's horrible," he'd say. Okaaay. "How about like this?" I'd ask. "No, not quite like that."
Back and forth it went until I pulled out an old sketch that I'd done and asked, "Like this?"​

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BINGO! Yup! That's the visual that he needed to describe what his idea of "edgy" is. Now that I had something to visualize, I was able to make some changes to our main character. She went from the first drawing to the second drawing. 
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Before
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Basically, smaller eyes, a little more angle to the face and a little more corners incorporated into the design. I'm pretty happy with her, and Keith likes her too.
Actually, I love her. So, when I feel an emotional reaction to a drawing, I think it's a good sign.
And with both of us now happy with our main protagonist, I started doing environment thumbnail sketches. I basically drew this out during my Digital Painting college class and explained the process of placing my horizon line in varying places and then plotting the character in the space first. By focusing on shapes first, I can think purely in design rather than get caught up with the details.
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My main goal is to make a book layout, but for my students, I explored the various ratios of the bounding box for TV, Phone/Table viewing and Feature animation.
I only really fleshed out the top row and would have done all of them but for the interest of not boring my students, I went ahead with the top image.
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I enlarged the thumbnail and then made sure it fit the ratio of a full page spread by adding space at the top and bottom of the image. Then I constructed the sketch a bit more to get some forms in and cleaned up the sketch a little, still trying to keep it rough.
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 Lastly, I did a quick tonal value study over the comp. The one on the left I did very quickly in class and the one on the right I spent a bit more time with, using the lasso tool in PS to make some nice pointy hard shapes for the rocky mountains in the back and making sure I locked my layers on each element to keep the value gradation within my forms.

Well, that's all for now. Next up will be designing the secondary characters in the story along with fully developing the above illustration. Til next time!

6 Comments

i'm making a graphic novel

4/2/2019

6 Comments

 
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My research before I begin means reading some amazing content.
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Thanks to Rebekkah Lowell and her awesome twitter #pbchat suggestion to keep a style guide. I'll be using this to develop the objects and items in my world building.
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Using the "Beat Clock" from Janice Hardy's blog to help us put together our plot.
Holy moly.
Yes. I'm officially doing it.
Actually, it's been official for about a month now, but I'm deep in it now and there's no turning back.
I wouldn't want to turn back. In fact, I've never been so excited in my entire life.
Why?  Because I think I've finally found the perfect project for me.
I've been working at making it back into the picture book industry for years. After working in animation as a character designer for a few years, I left the industry to work at home and segued into illustrating picture books for Simon & Schuster. But these books were all Nickelodeon properties, which were AMAZING to work on, but they weren't my properties. They weren't MY stories. They weren't MY characters. They were Nickelodeon's.
I had been wanting to illustrate my own personal stories and my own character designs for years when I finally, finally, finally got an agent to represent me. It took several years longer than I thought it would. The problem was that even though I knew I could draw well, I didn't really know how to create illustrations specifically for children's books with my own style. I had to learn a lot about creating picture book illustrations and how to build a narrative in my work. I had to learn that an appealing illustration had to have room to breathe, had to evoke an emotional response, and had to make the viewer interested in the story behind the image. 
So, once I learned all that, I found an agent who was willing to take a chance on me. 
I've been with Rachel Orr of the Prospect Agency for about a year now and she's thankfully kept me busy with projects since signing on with her.
Now, one of the projects I want to start is going to be the biggest one I've ever done. But I'm ready.
I've learned so much about storytelling. I've storyboarded. I've designed characters. I've designed backgrounds. I've taught perspective. I've learned about cinematic compositions, color theory, lighting design, ahhhhhh….I think I know how to do everything I need to know to make an actual graphic novel. Now, let's see if I can just pull it off.
Oh, what about the writing? The story? Can I actually write a strong enough story that would be interesting that anyone would want to read? Well, I would like to think that I could, but I have some help. And that's what makes all of this so perfect. 
I'm partnering with a writer who has dreamed of writing a project like this for as long as I've known him.
I can't wait to share our process with all of you.
​

More to come!

Helpful links I've found in my process:
Picture Book Chat #pbchat on Twitter
Joyce Sweeney's Plot Clock and Writing Coaching
10 Things to Know Before You Start A Graphic Novel
Rebekkah Lowell's Illustration site
6 Comments
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Copyright 2024 Larissa Brown
  • Paintings
  • STORE
    • Watercolor Paintings
    • FINE ART PRINTS
    • CUTE POP ART PRINTS
  • Blake Laser
  • Disney Fine Art
  • ILLUSTRATED BOOKS
    • Blake Laser Graphic Novel
    • CLYDE THE HIPPO
    • School Visits
  • Illustrations
    • Animal Alphabet
    • COMICS
    • Cute Pop Art
    • INTERVIEWS & PRESS
  • Larissas Life Lessons
  • OC Art Studios
    • PORTFOLIO DEVELOPMENT
    • PRIVATE ART LESSONS Online
    • FIGURE DRAWINGS
    • SPONSOR A STUDENT
    • Digital Illustration course
    • Drawing for Animators & Illustrators
    • Heads Hands Feet Workshop
    • Graphic Novels 101
    • Painting Color and Light
    • VISUAL STORYTELLING
    • Character and Costume Design
    • FIGURE DRAWING INSTRUCTION
    • CONTACT US
  • CONTACT
    • SAY HELLO
    • About Larissa
  • VIDEOS
    • DIGITAL ILLUSTRATION COURSE
    • Head Hands & Feet
    • Visual Storytelling Videos
    • Character and Costume Design
    • PAINTING COLOR LIGHT
    • Drawing for Animators & Illustrators
    • Graphic Novels 101